Inappropriate AI: how play and personality make AI influence easier to accept

Context
An interdisciplinary research-creation project at Concordia's Milieux Institute, led by Dr. Rilla Khaled, asked whether social and cultural assumptions are evolving in step with AI, and how we might classify what people are ready to experience, not yet ready for, or consider off-limits. The first exercise was personal: each of us listed things we individually did not want AI touching.
Objective
Build experimental AI prototypes for an exhibition, then use them to prompt public reflection and conversation about where AI belongs.
Method
I worked on two. Date-O-Meter turned a penny-arcade love-test cabinet into an AI date planner that photographed visitors, interpreted their appearance, and printed a flattering romantic profile. SAM was a dating-coach system with two opposing personas, both designed to keep users engaged rather than help them form real relationships. I built the Date-O-Meter cabinet and pipeline, and did SAM's system design and prompt engineering.
Outcome
Both ran end to end at Concordia's 4th Space. Date-O-Meter made AI interpretation feel like an arcade game, while SAM made the same retention incentive sound either hostile or reassuring. Together they left me with a question: how much does an AI system's form, including the object it inhabits, the role it performs, and the tone it uses, shape the authority people give it?